Guides
Guides for the classroom
Three short guides for teachers who use self-checking practice: why it saves marking time, how to write wrong answers that catch real mistakes, and how to run an I have, who has card loop with a whole class.
Self-checking activities and why they cut marking
What makes an activity check itself, why instant feedback helps practice, and how a maze, a riddle and a card loop each catch a wrong answer.
Writing good wrong answers (distractors)
How to write wrong answers that catch real mistakes rather than give the right one away, with examples from number, word and science questions.
Running an I have, who has card loop with 30 students
Dealing the cards, the starter, pace, students with two cards, absent students, and what to do when the loop stalls.
The rules the maker itself follows are on how it works. The activity maker makes all three formats from one list.